Recently, I’ve begun thinking that movies are going the way of the dinosaur. I think this because I’ve been paying attention to my own habits when I go to a movie theater or watch a movie at home. I’ll elaborate.
Typically, when I watch a movie, I find that I can look at my watch, know what’s happening, and generally forecast what’s going to happen next. I also discovered recently, that I look at my watch more than the screen in most movies.
There are a couple of exceptions to this. Foreign films get a by - mainly because I have to look at the screen to read the subtitles, so I CAN’T look at my watch. The other exception is REALLY INTERESTING MOVIES. There are very few of those.
So. Where’s the experiment?
This year, there’s only one movie I’m even remotely interested in watching: Wreck-It Ralph. Why am I interested in watching it? Dude, there’s Zangief and Dictator/M.Bison in a support group for “bad guys”. Gimmicky game character cameos or not, I’ve gotta see that shit.
So, I’m gonna attempt to predict the ending of Wreck-It-Ralph in somewhat broad terms. Let’s review what we know:
Based on viewing the trailer that was released a long time ago, Wreck-It-Ralph is a movie about a game villain or “boss” or whatever that for one reason or another is unhappy with his station in life. He abandons his game in search of some place he can be a hero. There seems to be some not-so-tongue-in-cheek crits or jokes about current gen games… Blah blah blah blah blah…
My prediction:
Ralph gets to do something heroic. Accomplishing this task gives him a greater appreciation for the work he does. He happily goes back to work being the villain of his game.
End prediction.
In November, I’m gonna watch the movie. I sincerely hope that I’m incorrect.
Yo. How are you blog monsters doing?
I’m posting/updating because a buddy of mine (http://zackri.tumblr.com <—This guy. Check him out.) suggested that I start with the upkeep of my blog.
What do I do?

This. And a bit more. I won’t go into it now, but you’ll find out sooner or later. Maybe.
This project, I started back in grad school. Now, it’s finally at the point where I can start building stuff.
What you see up there is an early WIP image of one of 13 models being developed by myself in my spare time. All thirteen of them are being developed more-or-less in parallel in an effort to keep style consistent. Why is style important? I spent a lot of time thinking about this so I’ll tell you… Later. I drew on the WIP image so that I could A.) have a decent Idea of the next couple of steps, and B.) check to make sure I’m headed in the right direction.
So, if there are 13 of these characters, why only show the one? Well, she’s the only one with a piece of clothing so far. I chose to tackle her dress first because of all the objects and clothing the characters wear, I figured that the dress would be the most difficult. When starting something or trying to get a feel for a process, I find that it’s best to try the hardest thing first. When tackling the hard stuff, things happen that don’t fit so neatly into the manual, and you have to learn by adapting. If you know what to do with an edge case, you know what to do with a standard.
So, uh. Yeah.